using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;

[Serializable]
public enum EnemyData
{
    EnemyMaxHealth,//生命值
    EnemyMovementSpeed,//移动速度

    EnemyBaseDamage,//基础伤害

    EnemyAttackSpeed,//攻击速度
    EnemyAttackRange,//攻击范围

    EnemyCritPower,//暴击伤害
    EnemyCritChance, //暴击率
    ExperienceDrop //经验掉落
}
